namespace Server.Mobiles
{
    [CorpseName("a jwilson corpse")]
    public class Jwilson : BaseCreature
    {
        [Constructable]
        public Jwilson()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE);
            Body = 0x33;
            Name = ("jwilson");

            InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5));

            Skills[SkillName.Wrestling].Base = Utility.Random(24, 17);
            Skills[SkillName.Tactics].Base = Utility.Random(18, 14);
            Skills[SkillName.MagicResist].Base = Utility.Random(15, 6);
            Skills[SkillName.Poisoning].Base = Utility.Random(31, 20);

            Fame = Utility.Random(0, 1249);
            Karma = Utility.Random(0, -624);
        }

        public Jwilson(Serial serial)
            : base(serial)
        {
        }

        public override int GetAngerSound()
        {
            return 0x1C8;
        }

        public override int GetIdleSound()
        {
            return 0x1C9;
        }

        public override int GetAttackSound()
        {
            return 0x1CA;
        }

        public override int GetHurtSound()
        {
            return 0x1CB;
        }

        public override int GetDeathSound()
        {
            return 0x1CC;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}